Timothy Eustace Major

Creating photo-real digital environments for high end visual effect films.

Underworld: Blood Wars (2016) – Matte Painter, Cutting Edge

Underworld: Blood Wars Title Image

Ghostbusters (2016) – CG Artist, Iloura

Ghostbusters Title Image

Gods of Egypt (2016) – Matte Painter/CG Artist, Iloura/Rising Sun Pictures

Gods of Egypt Title Image

Ted 2 (2015) – CG Artist, Iloura

Ted 2 Main Breakdown Image Ted 2 Overhead Image A Ted 2 Overhead Image B Ted 2 Overhead Image C

Matchmove and CG Artist, Iloura

Iloura Matchmove Image

Mad Max: Fury Road (2015) – Environment Artist, Kennedy Miller Mitchell

Mad Max Image 1 Mad Max Image 2 Mad Max Image 3

Insurgent (2015) - CG Artist, Animal Logic

Insurgent Surfacing Image 1 Insurgent Surfacing Image 2 Insurgent Surfacing Image 3 Insurgent Surfacing Image 4

Ridley Scott's "Prometheus" - 3D Modeller, FuelVFX

Prometheus Image 1 Prometheus Image 2 Prometheus Image 3 Prometheus Image 4

We received scanned 3D models of the sets, for which I was responsible for lining up to stereoscopic plates. Once aligned, I needed to build and fix sections of the model that were either missing or didn’t align correctly. The models were then passed onto the lighting and compositing departments to receive reprojected lighting used in the film.

The Blinky Bill Movie (2015) – Environment Modeller/Layout Artist, Flying Bark Productions

Blinky Bill Shot A Image Blinky Bill Shot A Wired Image Blinky Bill Shot B Image Blinky Bill Shot B Wired Image Blinky Bill Shot C Wired Image Blinky Bill Shot D Image Blinky Bill Shot D Wired Image Blinky Bill Shot E Wired Image Blinky Bill Shot F Wired Image Blinky Bill Shot G Image Blinky Bill Shot G Wired Image

3D Model and Textures

3D Modelled and Textured Rocks

3D modelled rock. High poly sculpt and layered textures created in ZBrush. Low poly retopology built using Topogun. Reprojected textures, and normals created with xNormal.

2D Environment Painting

2D Environment Painting

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